![]() ![]() They also touch on some of the infrastructure surrounding the pond that Miyamoto referred to 24 years ago. “These do not appear to be set up correctly in the level data.” “We believe the brown rectangles around the course are meant to be arrow signs indicating the direction you should be headed,” they state in the video description. YouTube user micro500, who provided the footage above, also provides some additional insight. In the footage below, completing a single lap around the track at a reasonably fast, consistent speed takes a whole two minutes! He wasn’t kidding when it comes to the track’s size it seems far larger than the tracks seen in the official release of Mario Kart 64, giving even Rainbow Road a run for its money in terms of length. ![]() “Unfortunately, it was a very large map, and it took too much time to race through. “We made a big city track, with a castle, and a nice pond, where you got to race around all these different houses and buildings,” Miyamoto explained. ![]() In a 1996 interview with Producer Shigeru Miyamoto from the Mario Kart 64 Japanese strategy guide, Miyamoto actually seems to refer to this recently recovered track, and even explains why the team decided to remove it from the game. ![]() We can now see that this is definitely the cut Mario Kart 64 city track referenced in old interviews, with no relation to the Zelda 64 proto town map, despite visual similarity. TCRF user Streams has managed to load the model more clearly in Blender with the correct textures. An entire track that was scrapped from the final build of Mario Kart 64 has now been discovered and re-assembled, and even in its beta phase, it appears to be fairly vast in both size and detail. Many secrets have already surfaced from Mario’s debut 3D adventure outing, Super Mario 64, following the Nintendo Gigaleak, but now the plumber’s karting career is also being thoroughly investigated. ![]()
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